Let's Go Jim!

A social fitness app that helps people stay consistent at the gym through accountability and motivation.

let's go jim

problem

Many people struggle to stay consistent with going to the gym, even when they’re motivated to improve their fitness. Traditional fitness apps focus heavily on workouts and metrics, but don’t address the lack of accountability and social motivation that often causes people to fall off routine.

solution

Let’s Go Jim! encourages consistency by turning gym attendance into a social experience. The app uses features like check-ins, friend visibility, and streaks to create accountability and motivation, helping users build sustainable fitness habits through community support rather than pressure.

year

2024

year

2024

year

2024

year

2024

timeframe

3 days

timeframe

3 days

timeframe

3 days

timeframe

3 days

tools

Figma, Adobe

tools

Figma, Adobe

tools

Figma, Adobe

tools

Figma, Adobe

team

3 Designers

team

3 Designers

team

3 Designers

team

3 Designers

category

Consumer Mobile App + Social Fitness + Habit Building

category

Consumer Mobile App + Social Fitness + Habit Building

category

Consumer Mobile App + Social Fitness + Habit Building

category

Consumer Mobile App + Social Fitness + Habit Building

Key Contributions

  • Played a key role in user research and synthesis, shaping the direction of the product

  • Focused on making the experience feel cohesive by refining flows and interactions across screens

  • Designed all visual assets, graphics, and illustrations, including Jim and the app’s personality

  • Developed the gamification elements that drove engagement and motivation

  • Supported prototyping across multiple flows, refining interactions and screen transitions

Research (Methods + Insights)

Methods

  • Survey with 75 respondents

  • User interviews

  • Competitive analysis of fitness and wellness apps (Nike Training Club, JEFIT, Fitbod, etc.)

  • Pain point mapping and synthesis



Key Insights

Students are more likely to engage when the experience feels fun, friendly, and low-judgment




Process/ Stategy

After research, we focused on turning insights into clear direction.



We:

  • Synthesized survey + interview data

  • Mapped key pain points and opportunities

  • Identified patterns across user needs


Core pain points we focused on

  • Gym intimidation and fear of judgment

  • Low motivation and inconsistency

  • Overwhelming fitness apps


Key opportunities we designed toward

  • Make fitness feel social, not stressful

  • Use light gamification to support consistency

  • Build trust through tone, visuals, and simplicity


We framed key “How Might We” questions that guided the product:

  • How might we reduce fear of judgment?

  • How might we make motivation feel fun?

  • How might we encourage consistency without guilt?



These questions shaped the app’s personality, features, and overall experience.

Conflict & Resolution

Challenge 1: “This product has been done a hundred times”

Fitness apps are everywhere. The risk was building something generic.

How we approached it differently:

  • Let research drive decisions instead of trends

  • Built a strong product personality through Jim

  • Used light gamification instead of heavy tracking

  • Focused on emotional barriers (fear, intimidation, motivation), not just features

This helped us design something that felt more relatable and human.


Challenge 2: Tight timeline (3 days)

We built the entire project under intense time pressure.

What helped us stay strong:

  • Split responsibilities across the team

  • Switched tasks throughout the process to keep fresh perspective

  • Constantly shared work and updated each other

  • Made fast decisions instead of over-polishing early


Instead of slowing us down, the tight timeline kept us focused on making smart, practical decisions.




Wrap-Up

My Takeaways

  • Small visual inconsistencies can create big usability problems.

  • Users often need clearer guidance than expected, especially in feature-heavy apps.

  • Iteration is essential. Early assumptions rarely match real user behavior.

  • Testing with a diverse group of users helps uncover blind spots in the design.


Next Steps

  • Strengthen onboarding with short tutorials, tooltips, and clearer guidance.

  • Build a more polished and reusable design system for long-term consistency.

  • Run A/B tests to compare updated flows and measure user engagement.

  • Explore additional motivational features (rewards, streaks, challenges) to support fitness goals.



.say hello

Let’s collaborate.
Open to design roles, freelance projects, and creative partnerships.

.say hello

Let’s collaborate.
Open to design roles, freelance projects, and creative partnerships.

.say hello

Let’s collaborate.
Open to design roles, freelance projects, and creative partnerships.

.say hello

Let’s collaborate.
Open to design roles, freelance projects, and creative partnerships.